The Effect of the Tactical Games Model on Psychomotor Learning Outcomes in Badminton at SMAN 1 Ciampel Karawang

Authors

  • Nana Suryana Nasution University of Singaperbangsa Karawang Author
  • Rizkhi Juni Setyawan University of Singaperbangsa Karawang Author
  • Dira Fauzi State Univesity of Jakarta Author

Keywords:

Badminton , TGM , Learning

Abstract

This study was conducted to analyze the impact of the Tactical Games Model (TGM) on students’ psychomotor learning achievement in badminton. The methodology employed was an experimental approach using a pretest–posttest control group design. The research was carried out over ten learning sessions, beginning with an initial evaluation using a modified badminton game for one set, assessed with the Game Performance Assessment Instrument (GPAI). This was followed by eight learning sessions with the application of TGM as the primary intervention, and concluded with a final evaluation using the same format as the initial assessment. Data analysis of the pretest and posttest results employed the Paired Sample T-test. The results indicated a significant improvement in students’ learning outcomes after the implementation of the TGM learning model. The findings revealed that the final evaluation scores of the experimental group in each test instrument produced a Paired Sample T-test result with a significance value (2-tailed) < 0.05 (0.010 < 0.05). Thus, it can be concluded that the implementation of the TGM learning model had a significant effect on students’ psychomotor learning outcomes in badminton at SMAN 1 Ciampel Karawang.

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Published

2026-01-21

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Section

Articles