The Effect of the Tactical Games Model on Psychomotor Learning Outcomes in Badminton at SMAN 1 Ciampel Karawang
Keywords:
Badminton , TGM , LearningAbstract
This study was conducted to analyze the impact of the Tactical Games Model (TGM) on students’ psychomotor learning achievement in badminton. The methodology employed was an experimental approach using a pretest–posttest control group design. The research was carried out over ten learning sessions, beginning with an initial evaluation using a modified badminton game for one set, assessed with the Game Performance Assessment Instrument (GPAI). This was followed by eight learning sessions with the application of TGM as the primary intervention, and concluded with a final evaluation using the same format as the initial assessment. Data analysis of the pretest and posttest results employed the Paired Sample T-test. The results indicated a significant improvement in students’ learning outcomes after the implementation of the TGM learning model. The findings revealed that the final evaluation scores of the experimental group in each test instrument produced a Paired Sample T-test result with a significance value (2-tailed) < 0.05 (0.010 < 0.05). Thus, it can be concluded that the implementation of the TGM learning model had a significant effect on students’ psychomotor learning outcomes in badminton at SMAN 1 Ciampel Karawang.
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Copyright (c) 2025 Nana Suryana Nasution, Rizkhi Juni Setyawan, Dira Fauzi (Author)

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